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I used more triangles this time so I could try to keep the mesh as lowly as possible while still preserving detail. Normally I am modeling for film so I don't need to worry so much about topology but I am trying to develop more assets for games.

I used more triangles this time so I could try to keep the mesh as lowly as possible while still preserving detail. Normally I am modeling for film so I don't need to worry so much about topology but I am trying to develop more assets for games.

Modeling Reference

Modeling Reference